Showing posts with label 2012. Show all posts
Showing posts with label 2012. Show all posts

Wednesday, November 30, 2016

Game Review: Race to the Treasure!

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Created by: Peaceable Kingdom
Players: 2-4
Ages: 4+
Additional: No Reading Required
Facebook | Peaceable Kingdom | Buy From Official Store

Race to Treasure is made by a company called Peaceable Kingdom. They are focused on creating co-operative games that are Eco-friendly. Their games are 100% green. Seriously check out their site for all their information.

Play with heart & soul!

We create games & gifts that inspire cooperation and cultivate kindness.
What we believe | Cooperative Play | Green Commitment

This game is easy. Play time isn't log, setup is quick, learning how to play is simple. No reading required!

Very kid friendly. I highly recommend it for children 8 and under. It was bought with the idea a 5 year old would be able to play it without any issues. After doing a trial run, it meets those expectation.
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Setup:
4 keys and 1 Goblin snack need to be placed on the board.
Roll dice until you've placed all keys and goblin snack on board.
Shuffle tiles and form draw pile.

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Basic Rules:
Draw tile cards to build a road to keys, based on group decisions.
After collecting 3 keys build road to treasure chest.
If goblin card is drawn, goblin moves closer to treasure.
If you need to, build road towards goblin snack (if goblin is getting to close or might beat you). Once acquired can be used at any time during game, to knock goblin back one space.
Beat Goblin to treasure chest to win.

All in all it's not a bad game. Not sure how many times I can stress that this is the kid friendly co-op game that forces on "strategy, math grid concepts, shared decision making, cooperation" according to their website.

Anyone in their preteens is probably going to find this too easy but in our household it was bought to include a little one that most of our games go over her head. She's doomed where she only gets to roll dice, pass out cards, hold cards, or move pieces were we ask her to. No longer! With that in mind, this is perfect.

Working on bringing more gamers into the board game/tabletop world.

 
 
BoardGameGeek | Wiki

Tuesday, November 15, 2016

Book Review: Watersong by Amanda Hocking

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Author: Amanda Hocking
Published on: January 1st 2012
by: St. Martin's Press
Genres: Young Adult, Fantasy, Paranormal, Romance

Gorgeous. Fearless. Dangerous. They're the kind of girls you envy; the kind of girls you want to hate. Strangers in town for the summer, Penn, Lexi and Thea have caught everyone's attention—but it’s Gemma who’s attracted theirs. She’s the one they’ve chosen to be part of their group.

Gemma seems to have it all—she’s carefree, pretty, and falling in love with Alex, the boy next door. He’s always been just a friend, but this summer they’ve taken their relationship to the next level, and now there’s no going back. Then one night, Gemma’s ordinary life changes forever. She’s taking a late night swim under the stars when she finds Penn, Lexi and Thea partying on the cove. They invite her to join them, and the next morning she wakes up on the beach feeling groggy and sick, knowing something is different.

Suddenly Gemma is stronger, faster, and more beautiful than ever. But her new powers come with a terrifying price. And as she uncovers the truth, she’s is forced to choose between staying with those she loves—or entering a new world brimming with dark hungers and unimaginable secrets. (Source)

I apologize for the huge list of topics I want to hit for this review. They're not all negative, but they all effect my feelings and rating of this book. Let's dive in.

There's the length and split up of the book, while barely breaking 300 page long, yet there's a new chapter every 10 pages. At first I found it annoying, then I realized it's how the author choose to have the story move from scene to scene, from character to character. Without realizing it for about half the book, I was hearing two sides of this story.
While Gemma is the main character, most of the spotlight on her, as the story grows her sister Harper begins to have her own place of importance as well as development. (I felt silly that I can't really noticed the shift sooner.)

However, I feel that these characters are very sallow and immature. This is the story of 16 year old Gemma and 18 year old Harper. Their view points and arguments don't have much of a foundation.
Harper has that role of "I'm your stand-in parent", who is of course more control then her actual parent. Being hugely responsible for my own well being since I was a teenager, I really couldn't relate to Harper. She has a true complex about control, with a small town mind frame. Stating she wants to escape, going off to college, but I look at her going "Do you really? Because it doesn't seem like it." She completely content staying in a home and town where she knows everything and has total control over her life. (Or so she thinks)
While Gemma is struggling for/with her independence.. when it's all she's ever had? Her father doesn't cage her, quite frankly he lets her do more than Harper would approve it.

Personally I didn't feel much heart into who they were or why.

One of the biggest annoyances is the way they refer to, the Quartet, as "those girls".
"those girls" "those girls", "oddly pretty girls", "pretty girls"
We get it, they're weird. They give you this odd feel, they have this unsettling aura about them.
Please, find another way to refer to them. "Penn and her gang", "Penn and her followers", "Penn's girls" YOU KNOW THEIR NAMES. Use them please.
I understand, they are part of the story that has to be introduced. They have to be creepy, alluring, mysterious and yet always around especially when weird shanantics are about to go down.
(Personally if they bothered me so much I would have given their group a nickname. It's something me and my friends would do.)

A large plus is the short mythology lesson and most of the information being pretty accurate, given lots of versions of mythology in general.. But I won't say too much on that.
It's a large sort of spiderweb of possibilities to come in the series, that I'm unsure of. There's no point to start trying to figure out where it may go or what parts of old stories and mythology apply to these girls.

The largest negative factor... Is about how the image of the Quartet changes the more we get to know about them. After awhile they're seen as these vicious monsters. Giving no care to who they hurt or the damage they do. It makes little sense of them to sudden change that, in only one scene other than to have the story left open. Yes I am talking about a cliffhanger ending.
It does leave the story open on the ability of continuing the story from Harper's view-point, but speaking plot and character traits wise... it doesn't add up.

With all said and done, I also feel it should be taken into account that this book is part of a series. Given this, standing alone, didn't cover much of a time frame, I think it books may need to be looked at as a whole. The possibility they flow as a collection is there.
Which also plays into my rating. It's not a writing or story style I recommend, if you can't keep readers hooked for one book, you can't expected them to read the next one.

That is probably the heaviest weighing factor of my review.

It's a horrible blow to make, but I felt this story was juvenile. In the characters, their development, the story, and it's telling. It's kind of disappointing for me to admit.

Recommend: Light reading, light mythology, paranormal